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* Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256. | * Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256. | ||
* Frank, Alan. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209. | * Frank, Alan. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209. | ||
+ | * Gonzalez Romero, Alejandro, and René Alquezar. "[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble]." In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342–351. | ||
+ | * Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. "Human-like Heuristics in Scrabble." In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009. | ||
* Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232. | * Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232. | ||
* Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999. | * Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999. | ||
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* Richards, Mark, and Eyal Amir. "[http://reason.cs.uiuc.edu/eyal/papers/scrabble-ijcai07.pdf Opponent Modeling in Scrabble]." In ''International Joint Conference on Artificial Intelligence'', pp. 1482-1487. 2007. | * Richards, Mark, and Eyal Amir. "[http://reason.cs.uiuc.edu/eyal/papers/scrabble-ijcai07.pdf Opponent Modeling in Scrabble]." In ''International Joint Conference on Artificial Intelligence'', pp. 1482-1487. 2007. | ||
* Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." ''Chance'' 15, no. 1 (2002): 30-31. | * Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." ''Chance'' 15, no. 1 (2002): 30-31. | ||
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* Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988. | * Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988. | ||
* Sheppard, Brian. "[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble]." PhD diss., Universiteit Maastricht, 2002. | * Sheppard, Brian. "[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble]." PhD diss., Universiteit Maastricht, 2002. |
Here is a bibliography of SCRABBLE-related scholarly research of which we are aware. To add to this list, please contact us at info@scrabbleplayers.org.
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