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* Appel, Andrew W. and Guy J. Jacobson. "[http://dl.acm.org/citation.cfm?id=42420 The world's fastest Scrabble program]." ''Communications of the ACM'' 31, no. 5 (1988): 572–578. | * Appel, Andrew W. and Guy J. Jacobson. "[http://dl.acm.org/citation.cfm?id=42420 The world's fastest Scrabble program]." ''Communications of the ACM'' 31, no. 5 (1988): 572–578. | ||
* Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256. | * Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256. | ||
+ | * Frank, Alan. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209. | ||
* Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232. | * Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232. | ||
* Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999. | * Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999. |
Here is a bibliography of SCRABBLE-related scholarly research of which we are aware. To add to this list, please contact us at info@scrabbleplayers.org.
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