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* Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256. | * Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256. | ||
* de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. "Scrabble. gz: A web-based collaborative game to promote the galician language." In ''Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on'', pp. 142-147. IEEE, 2009. | * de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. "Scrabble. gz: A web-based collaborative game to promote the galician language." In ''Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on'', pp. 142-147. IEEE, 2009. | ||
− | * Frank, Alan. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209. | + | * [[Alan Frank|Frank, Alan]]. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209. |
* Gonzalez Romero, Alejandro, and René Alquezar. "[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble]." In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342–351. | * Gonzalez Romero, Alejandro, and René Alquezar. "[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble]." In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342–351. | ||
* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. "Human-like Heuristics in Scrabble." In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009. | * Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. "Human-like Heuristics in Scrabble." In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009. | ||
− | * Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232. | + | * [[Steve Gordon|Gordon, Steven A.]] "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232. |
* Gordon, Steven. "A comparison between probabilistic search and weighted heuristics in a game with incomplete information." In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993. | * Gordon, Steven. "A comparison between probabilistic search and weighted heuristics in a game with incomplete information." In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993. | ||
* Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999. | * Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999. | ||
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* Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." ''Chance'' 15, no. 1 (2002): 30-31. | * Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." ''Chance'' 15, no. 1 (2002): 30-31. | ||
* Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988. | * Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988. | ||
− | * Sheppard, Brian. "[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble]." PhD diss., Universiteit Maastricht, 2002. | + | * [[Brian Sheppard|Sheppard, Brian]]. "[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble]." PhD diss., Universiteit Maastricht, 2002. |
* Sheppard, Brian. "[http://www.sciencedirect.com/science/article/pii/S0004370201001667 World-championship-caliber Scrabble]." ''Artificial Intelligence'' 134 no. 1–2 (2002): 241–275. | * Sheppard, Brian. "[http://www.sciencedirect.com/science/article/pii/S0004370201001667 World-championship-caliber Scrabble]." ''Artificial Intelligence'' 134 no. 1–2 (2002): 241–275. | ||
* Turcan, P. "A competitive scrabble program." ''SIGART Newsletter'' 80 (1982): 104–109. | * Turcan, P. "A competitive scrabble program." ''SIGART Newsletter'' 80 (1982): 104–109. |
Here is a bibliography of SCRABBLE-related scholarly research of which we are aware. To add to this list, please contact us at info@scrabbleplayers.org.
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