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; RATING (n) | ; RATING (n) | ||
: A representation of how well a player is playing in relation to other players. For every sanctioned NASPA tournament, a new rating is computed for each of the contestants. The higher the rating, the more skillful the player. Ratings currently range from 400-2100. | : A representation of how well a player is playing in relation to other players. For every sanctioned NASPA tournament, a new rating is computed for each of the contestants. The higher the rating, the more skillful the player. Ratings currently range from 400-2100. | ||
− | ; | + | ; ROUND (n) |
− | : | + | : A set of games scheduled concurrently in club or tournament play. There are seven or eight rounds (games) per day at most tournaments. |
== S == | == S == | ||
; SAND TIMER (n) | ; SAND TIMER (n) | ||
− | : A three-minute | + | : A three-minute hourglass formerly used in clubs and tournaments to time each player&rsquol;s turn. |
; SECOND OPINION (n) | ; SECOND OPINION (n) | ||
− | : A request for a second person to | + | : A request for a second person to review a word challenge or rule adjudication if a player believes the Word Judge has made a mistake. If the second opinion contradicts the original one, a third opinion may be called for. |
; SEPARATED (adj) | ; SEPARATED (adj) | ||
− | : | + | : Pertaining to a word played, made using existing tiles on the board, at least two of which are not contiguous. |
; SIMULATION (n) | ; SIMULATION (n) | ||
: Use of a computer program that can play out positions thousands of times very quickly to determine which play is worth more in the long run. For instance, PLAY #1 may immediately give you 30pt while Play #2 gives you 20pt. But in the long run, Play #2 may allow you to follow it up with plays that earn 5 more points than Play #1 (combining both this turn's play with next turn's play and considering your rack leave after that). In simpler terms, this may mean that if you play out this position 2000 times, you'll wind up earning 5 more points with Play #2 than with Play #1. This also takes into account how many points your opponent will earn. Simulation is an excellent tool for Scrabble game analysis, although it isn't foolproof. But sometimes an expert player will strongly disagree with these results due to extraneous factors: naive simulation randomizes opponent's rack (sometimes we have information about opponent's rack) and also only gives a point score evaluation of various plays - not winning chances. | : Use of a computer program that can play out positions thousands of times very quickly to determine which play is worth more in the long run. For instance, PLAY #1 may immediately give you 30pt while Play #2 gives you 20pt. But in the long run, Play #2 may allow you to follow it up with plays that earn 5 more points than Play #1 (combining both this turn's play with next turn's play and considering your rack leave after that). In simpler terms, this may mean that if you play out this position 2000 times, you'll wind up earning 5 more points with Play #2 than with Play #1. This also takes into account how many points your opponent will earn. Simulation is an excellent tool for Scrabble game analysis, although it isn't foolproof. But sometimes an expert player will strongly disagree with these results due to extraneous factors: naive simulation randomizes opponent's rack (sometimes we have information about opponent's rack) and also only gives a point score evaluation of various plays - not winning chances. | ||
; SPREAD (n) | ; SPREAD (n) | ||
: The difference between the winning and losing score of a game. Example: If the score of a game is 350-280, then the spread is +70pt for the winner and -70pt for the loser. | : The difference between the winning and losing score of a game. Example: If the score of a game is 350-280, then the spread is +70pt for the winner and -70pt for the loser. | ||
− | ; | + | ;STEM (n) |
− | : | + | :A five- and six-letter combination of letters that are so useful for forming bingos that lists of bingos have been printed that use these five- and six-letter stems. Some of the more useful stems are: STARE, STANE, RETINA, SATINE, SATIRE. By learning these lists and saving these letters, players will be able to play bingos more often. |
; STICK (v) | ; STICK (v) | ||
: To leave a high-point tile in the bag that one's opponent cannot play on the board in an endgame. | : To leave a high-point tile in the bag that one's opponent cannot play on the board in an endgame. | ||
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== W == | == W == | ||
− | ;WORD | + | ;WORD JUDGE |
− | : | + | :Software used to adjudicate word challenges. |
+ | :A staff member formerly designated to adjudicate players’ word challenges at clubs and tournaments. | ||
== X == | == X == |
SCRABBLE players not only play their game with their own dictionary, they have their own language for talking about it. If you don't see your favorite game jargon listed here, please email us at info@scrabbleplayers.org to ask us about it.
A shorter glossary is also available at the back of our official rules.
M A R L A T E
This page was last edited on 21 January 2025, at 08:44. Privacy policy
Copyright © 2025 NASPA All rights reserved. SCRABBLE is a trademark of Hasbro, Inc. in the USA and Canada, and of Mattel, Inc. elsewhere. NASPA and its activities are neither endorsed by nor affiliated with Hasbro or Mattel. For more information about NASPA or for comments or issues with this page, please email us.