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2012 NSSC

Contents

Overview

In 2012, for the first time in the history of the event, teams competing in the National School SCRABBLE Championship (NSSC) will be seeded according to the past performance of their players at School SCRABBLE events and at events rated by the North American SCRABBLE Players Association (NASPA). Seeding means that pairings will be determined in the first round so as to avoid pairing two high-rated teams with each other, to reduce the chance that a strong team will be effectively eliminated from reaching the finals due to a bad first-round draw. Past performance of players is expressed as a rating, using a new rating system developed and implemented for this event by John Chew. For more information about the rating system, see Technical Details, below.

Rated Events

The following past events (listed in chronological order) have been used to compute ratings, in addition to all NASPA-rated tournaments since May 1, 2009. If you know of any other event that has taken place since the 2011 NSSC, and for which full rating information (pairings and game scores) is available, please email it to us as soon as possible so that we can try to add it to the system.

  • 2009 NSSC
  • 2010 NSSC
  • 2011 Toronto School SCRABBLE Championship
  • 2011 NSSC
  • Toronto, September 22, 2011
  • Janney School, November 18, 2011
  • 2012 Toronto School SCRABBLE Championship
  • 2012 North Carolina School SCRABBLE Championship
  • Washington D.C., March 17, 2012
  • 2012 Texas School SCRABBLE Championship
  • 2012 New England School SCRABBLE Championship

We are aware of the following additional events that may be added to the system, but have (as of April 11) not yet received complete information about the events from their organizers.

  • 2012 Indiana School SCRABBLE Championship
  • 2012 Woburn/Burlington MA School SCRABBLE Tournament

2012 NSSC Seeding

As explained below, the ratings used include a measurable amount of uncertainty, which depends on how active the players have been, and is shown after a ± sign. In the first round, corresponding teams in the top and bottom halves of the field will be paired with each other, avoiding pairing teams from the same school.

SeedRatingGradeTeam
11622±54mixMack & DeeAnn (#35)
21327±3388Bayview Glen (#6)
31290±3118Toronto School Champions (#64)
41230±98mixDa Talisman Honchos (#13)
51179±608Salem MS 2 (#53)
61157±102mixO'Connor & Tilliss (#43)
71122±56mixSalem MS 1 (#52)
81116±274mixBay Farm Montessori (#72)
91098±1028Smith MS 2 (#57)
101093±2018Smith MS 3 (#58)
111090±1288Carlisle Public (#8)
121012±411mixThe Blanks (#7)
13987±167mixTexas School Champions (#62)
14963±1308Northampton (#39)
15961±3058Lake Oswego JHS 1 (#31)
16954±1737D.C. School SCRABBLE 4 (#19)
17933±73mixSmith MS 1 (#56)
18908±113mixTornadoes of Terror (#65)
19899±89mixLong Island Linguists (#34)
20894±1047D.C. School SCRABBLE 1 (#16)
21893±3038Lake Oswego JHS 2 (#32)
22890±419mixD.C. School SCRABBLE 6 (#21)
23884±422mixChurchill Road Bobcats 3 (#11)
24868±3208Our Lady of Victory 1 (#44)
25816±446mixWalter C. Young Knights 3 (#68)
26816±4468Walter C. Young Knights 1 (#66)
27794±3038St. John Lutheran 1 (#59)
28776±4318St. John Lutheran 3 (#61)
29710±4488Eastern Greene MS 1 (#23)
30707±4538Hampton Bays MS Purple (#29)
31701±2806Tile Hounds (#63)
32696±2878St. John Lutheran 2 (#60)
33690±418mixD.C. School SCRABBLE 5 (#20)
34642±2056Salem MS 3 (#54)
35637±3117Glenridge MS 2 (#28)
36629±3057North Clay JHS Red (#40)
37626±320mixMount Pleasant Christian 1 (#37)
38617±147mixD.C. School SCRABBLE 2 (#17)
39605±3355Seawell ES (#55)
40581±457mixNorth Clay JHS White (#41)
41505±2884Salem ES (#51)
42457±1956D.C. School SCRABBLE 7 (#22)
43451±4526Bay Area Youth SCRABBLE 1 (#4)
44451±4526Bay Area Youth SCRABBLE 2 (#5)
45450±3087Walter C. Young Knights 4 (#69)
46432±4066D.C. School SCRABBLE 3 (#18)
47401±4324Churchill Road Bobcats 2 (#10)
48388±231mixRidgefield Library 2 (#50)
49362±459mixMount Pleasant Christian 2 (#38)
50355±3518Our Lady of Victory 2 (#45)
51263±4718Our Lady of Victory 4 (#47)
52221±3076Churchill Road Bobcats 1 (#9)
531±4118Decatur GameHawks Blue (#14)
none0±5668Liberty MS (#33)
none0±5666Walter C. Young Knights 2 (#67)
none0±566mixHampton Bays MS White (#30)
none0±566mixChurchill Road Bobcats 4 (#12)
none0±5665Armuchee ES 3 (#3)
none0±566mixRidgefield Library 1 (#49)
none0±5666Glenridge MSl 1 (#27)
none0±5668Walter C. Young Knights 6 (#71)
none0±566mixNotre Dame Preparatory (#42)
none0±566mixDecatur GameHawks Gold (#15)
none0±5665Armuchee ES 2 (#2)
none0±5668Our Lady of Victory 3 (#46)
none0±5668Eastern Greene MS 2 (#24)
none0±5668Eastern Greene MS 3 (#25)
none0±566mixEastern Greene MS 4 (#26)
none0±566mixPerry ES (#48)
none0±5666Mountainview MS (#36)
none0±5665Armuchee ES 1 (#1)
none0±5667Walter C. Young Knights 5 (#70)

Technical Details

Since school tournaments are still comparatively rare, the rating system chosen is based on the well-known “Glicko” system developed by Mark Glickman and used by the Australian Chess Federation, which continuously adjusts the volatility (multiplier) of a player's rating according to the number of games that they have played, and the volatility of their opponents' ratings. Player ratings have two parts: the rating value itself and a statistical deviation. For example, in one version of the rating list, Mack Meller was rated 1717±40, meaning that there was a ±40 point uncertainty in the value of his rating. The Glicko system includes a third term, which we have omitted for the sake of simplicity; it also increases the volatility with inactivity, but we have omitted that too because of the time limit on a player's school career.

The Glicko system was modified by Taral Seierstrad to be more suitable for SCRABBLE tournaments, by scoring players not just on wins and losses but also based on the point spread of each game. So for example, winning by 200 points has twice the effect on your rating as winning by 100 points. We call this modified system the “Glixo” system.

Finally, we developed the “Team Glixo” system where each team can have one or two players, and a team's effective rating against its opposition is the greater of (100 less than its highest member rating) and (its average member rating), and a team's effective deviation is the square root of the sum of the squares of its member deviations. Each team member's rating is updated individually against the same record of opponents.

Here is sample Perl code for updating one player rating.

  $residualSum = 0;
  $weightedAchievementSum = 0;
  $b = 5; $tau = 90;

  $playerMu = $player->OldRating();
  $playerSigma = $player->OldDeviation();
  for $round ($first_round..$last_round) {
    $opponent = $players->{opponents}[$round] or next;
    $oppMu = $opponent->OldRating();
    $oppSigma = $opponent->OldDeviation();
    $spread = $player->Scores()[$round] - $opponent->Scores()[$round];
    $achievement = $oppMu + $this->{'b'} * $spread;
    $rho = $b * $b * $tau * $tau + $oppSigma * $oppSigma;
    $residualSum += 1 / $rho;
    $weightedAchievementSum += $achievement / $rho;
    }
  $oldVariance = $playerSigma * $playerSigma;
  $varianceResidual = (1 / $oldVariance) + $residualSum;
  $variance = 1 / $varianceResidual;
  $newRating = $variance * ($playerMu/$oldVariance + $weightedAchievementSum);
  $newRating = 1 if $newRating < 1;
  $newDeviation = sqrt($variance);

Because of the age of the participants, cross-tables and other details of the rating system are not currently being published online. If you have questions about the computation of a rating, please email us privately.

Contact

For general information about the School SCRABBLE program and the National School SCRABBLE Championship, please email info@scrabble-assoc.com.

For technical inquiries about this rating system, or to submit additional data, please email info@scrabbleplayers.org.